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The Khronos Group today announced the immediate release of the OpenGL 4.4 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3. Khronos OpenGL 4.4 Specification - 05:59 PM These provide beta support for OpenGL 4.4 and GLSL 4.40ĭownload AMD Catalyst 13.x (13.150.100.1) OpenGL 4.3 Beta Driver - 08:32 AMĭownload AMD Catalyst 13.x (13.150.100.1) OpenGL 4.3 Beta Driver. This is the Beta driver that works with Windows 7 and 8. . You can download and try out the Beta GeForce 326.98 OpenGL 4.4 driver. This is a developper OpenGL Driver revision 326.98 Windows driver. DX11 emulation features – for easier porting of applications between OpenGL and Direct3D.ĭownload GeForce 326.98 OpenGL 4.4 driver - 12:30 PM
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OpenGL ES 3.1 API and shader compatibility – to enable the easy development and execution of the latest OpenGL ES applications on desktop systems Flush Control – applications can control flushing of pending commands before context switching – enabling high-performance multithreaded applications -Robustness – providing a secure platform for applications such as WebGL browsers, including preventing a GPU reset affecting any other running applications Direct State Access (DSA) – object accessors enable state to be queried and modified without binding objects to contexts, for increased application and middleware efficiency and flexibility New functionality in the core OpenGL 4.5 specification includes: Khronos has an uphill struggle ahead, though: While AMD and Microsoft are focusing on their own specific implementations, OpenGL NG will be a cross-platform solution for all operating systems and hardware makers, just like the existing OpenGL specs.
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The idea, much like AMD's Mantle and DirectX 12, is to build an entirely new version of OpenGL that removes a lot of the abstraction, significantly reducing the overhead and inefficiencies when working at a low level with the bare metal GPU hardware. Next Generation OpenGL ( OpenGL NG), however, is a complete rebuild of the OpenGL API. OpenGL 4.5, except for some new Direct3D 11 emulation features for easier porting, is your fairly standard annual OpenGL update. At Siggraph 2014, the Khronos Group has announced both OpenGL 4.5 and, more excitingly, the Next Generation OpenGL Initiative.
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